It's not even like other MM/MMX games where bossess can be literally killed by any type of weapon you so choose, just some are more effective than others, and bosses are open to attacks almost all the time. And unlike DkS, where the goal is just to hack them while dodging/blocking their attacks (which are generally very telegraphed making most bosses entirely possible to defeat in first try) in Gunvolt you have many restrictions on when and how you can even damage the bossess, making the fights a endless retry until you come to the solution the game wants you to do specifically. You either do them or face failures and retries most of the time. Meanwhile many bosses here in Gunvolt have the tendency to force its solution down your throat. There are only so many bosses, 3 out of like 15 (or more), that have issues of forcing you to deal with them in a specific fashion. In Dark Souls, which is also fundamentally a game about clearing regions and bosses, once you get past the early stages where you just don't know anything, the game opens up and gives you a lot of options for any given situations. Honestly on an unrelated note to the topic here, I just wanna say that after playing Dark Souls, I personally just find playing Gunvolt more or less a painful experience, especially the later portion of the title. But honestly, it's really annoying, I really hope they can stop doing this. I have played some MM games and other metrovania games to know that it's not rare for devs to put someone who is either a complete waste of your time, a steaming pile of cheap garbage, or both in charge of the position of the final boss. How are you supposed to get past stage 3? I can't find any concrete method online too, it seems you have to bet on the chances of having the gap at the top or else you're literally farked. Really? I have died countless times in stage 3 trying to locate all the save spots for that 1 screen-clear insta kill attack, this is not how boss fight is even suppose to work yet they made it such. I thought this to myself.īut then in stage 3 he starts to spam the chains that cover the entire screen at the interval of less than 10 seconds that only sometimes have gaps for you do hide while you pray to the Gunvolt gods for that chance being bestowed upon you (even if all the chain spread variations have gaps, they've definitely done a poor job showing them, in a boss fight that's already this frustrating to begin with), and if you got hit it's insta-kill. Thus that's exactly what i do, I've come this far no way I'm going to stop now. I can go on and on about how it's an outright garbage move for a final boss that leaves bad tastes in players' mouth but whatever. The stage boss will either be Copen or Asimov.ĩ000+9840 (Gutless), 9999+1030 (Cautious), 8910 (Fearless)īack to back boss fights set on Firmament with Merak, Stratos, Jota, Carrera, Viper, Elise (normal), Copen, Nova 1, Nova 2, and then Asimov, in that order.This boss fight is literally fighting against continuous guess work, mandantory dying/trial&error and dealing with ♥♥♥♥♥ hitboxes that for whatever reason has the audacity to expect you to play near perfectly until you somehow win. However, neither of these portions force you to have to navigate places between pits. Sinner's Row has additional tentacles and Spider Plants, and Eridu has Zombie Leapers. The first halves of Sinner's Row and Eridu, unlike the others. The stage boss will either be Stratos or Jota. Media Tower features a harder catapult path to follow, as well as barricades along the way. The room where you fight the Eidolon flower has tentacles next to any platform. Pharma Lab and Media Tower's second halves. At the end you fight either Carrera or Elise. The Stratacombs also turn into a light-switching nightmare. Stratacombs features the tentacles from Pharma Lab, and the jellyfish from Subaquatic Base that overheat you on contact. There are added barricades in Datastore, making traversing while floating harder. Afterwards, you fight either Viper or Merak.ĩ000+6620 (Gutless), 8840 (Cautious), 7580 (Fearless)ĭatastore and Stratacombs' second halves, but with more enemies. Biochem Plant has even more heavy boxes in your path to destroy, Subaquatic Base also features Zombie Leapers. If you’re confident with your skills, I think you can give it a shot!īiochem Plant and Subaquatic Base's second halves, but essentially with more enemies. You’re about to take on an Extra Hard Mission for whoever has cleared the game’s Story Mode… The
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